Applicants must provide the following:
An upper second-class (2.1) Honours degree grade or higher from a reputable university, in Computing or related discipline.
Official transcripts of all years of prior undergraduate third-level education.
Proven programming competence. Candidates may be asked to complete a programming test in C, C++ or Java before being offered a place on the course. Some modules may also require programming in Python and other languages.
A strong work ethic and the resolve to engage with a demanding but rewarding programme.
All applicants whose first language is not English will be required to provide a certificate of proficiency in the English language. For this course, applicants are required to meet the
Band B (Standard Entry)
level as defined in the English Language Requirements page
Applications missing an English certificate may be rejected or experience delays in processing.
The course equips students with the theoretical and practical knowledge to enable them to participate in the design and development of technology underpinning the interactive media industries, including video games, the metaverse and the wider industries of new media and communication. Key topics of study include 3D computer graphics, computer vision and AI. The course is designed and taught by staff who are leading experts in their fields, and the course content is inspired by their cutting-edge work as well as their contacts with leading industry researchers around the globe. Is This Course For Me? This one-year, full-time programme is designed for graduates from a computing or closely related undergraduate background. Applications are encouraged for candidates from a science, maths or engineering background with some previous experience in computer programming. Candidates may be required to provide evidence of their computing skills and programming experience.