The Immersive Factual Storytelling MA will develop your skills as a factual immersive designer and storyteller, including training in the use of 360-degree cameras, immersive sound equipment and the creation of computer-graphics-based virtual-reality experiences. Unlike other virtual-reality and immersive-technology courses, this course focuses on factual storytelling, including creating stories for enterprise use.
Learn to plan, produce and pitch exhibition-quality narrative-based immersive experiences and graduate with the skills to practice as a non-fiction 360-degree virtual-reality storyteller.
Explore the boundaries of immersive storytelling, taking inspiration from games, films, immersive audio experiences and more.
Graduates of this course will be equipped to pursue a range of careers in extended reality (XR), particularly in virtual reality (VR) design and development.
The course provides you with skills in immersive design, research, 360 pre-production, production, experiential storytelling, editing, post-production and delivery. You will also learn basic coding for use in a game engine. You will be introduced to the integration of associated software, IT and equipment necessary for these processes as well as receiving an introduction to the ethical, pitching and distribution skills required for an Immersive factual producer.
You will learn to manage the production of an exhibition quality and broadly distributable immersive documentary experience, working collaboratively in conception, management and delivery. You will also learn to pitch an immersive experience to funders and industry partners.
The skills you gain on this UCL Anthropology Course will suit careers in:
Many also pursue further academic study.
The Immersive Factual Storytelling MA builds on UCL’s tradition of developing a new generation of immersive experts, pioneered by computer scientists Mel Slater and Anthony Steed. Taught by experienced immersive professionals, this course is designed to meet increasing demand for professional training in extended reality (XR) technologies and storytelling techniques.