A Bachelor's degree in computer science, computer engineering, or equivalent. Completed, dedicated courses in mathematics of at least 30 credits/ECTS. The mathematics courses must include calculus in one and several variables (5 credits/ECTS), linear algebra (5 credits/ECTS), systems and transforms (5 credits/ECTS), and probability theory and statistics (5 credits/ECTS). Basic skills in object-oriented programming (at least one course of 5 credits/ECTS). English 6/English Level 2.
The programme combines computer graphics, user experience and human factors with computer vision, machine learning and AI. You will learn to design, implement, and evaluate VR/AR applications while also considering the ethical, cultural, and social implications of this rapidly evolving technology.
You will also be able to explore haptics and multimodal interaction, gaining insight into how touch, movement, sound and visual feedback can be combined to create more immersive and responsive VR/AR experiences.
The programme is offered by LTH, Lunds Tekniska Högskola (The Faculty of Engineering at Lund University).