Interactive media technologies shape many aspects of everyday life. We use interactive media technology to support play, create and maintain social relationships, express ourselves, and coordinate and complete work tasks.
This master's programme equips you with the necessary skills and knowledge to participate in the digital economy. It emphasises developing future designers and engineers in the theories, processes, and techniques central to designing, developing, and evaluating interactive media technologies within society. Throughout the programme, you develop a toolbox of methods to support this work, gain expertise in theoretical perspectives that inform technology design, and learn critical approaches to address the challenges facing our future society and ensure your work positively impacts the world around you.
The programme teaches knowledge and skills from computer science, media technology, human-computer interaction and interaction design. You will take mandatory courses in research methods, foundations in media technology and interaction design, and human perception. These courses provide a broad base of knowledge and skills that you can then deepen by focusing on, for example, user experience, sound and music computing, interaction design, or user-centred software development.
The programme engages with the industry through study visits, guest lectures, and dissertation projects. Recent industrial collaborators in our teaching include Spotify, Scania, Google and Epic Games. For example, one industrial collaborator challenged students to design new ways to use AI and user behaviour data to improve the way digital content is recommended and presented to customers. Students then presented their concepts and received feedback directly from the company. Activities like these help students to build networks with industry in Sweden, understand more about what work looks like in different industries, as well as learn how to improve their design skills.
KTH is one of Europe’s leading environments for interaction design, sound and music computing, and media technology research. Here, you develop strong technical and design skills while learning to apply critical perspectives on technology development and use. The programme has close connections to ongoing research, giving you the opportunity to learn from and interact with leading researchers in these fields.
This is a two year programme (120 ECTS credits) given in English. Graduates are awarded the degree of Master of Science. The programme is given mainly at KTH Campus in Stockholm by the School of Electrical Engineering and Computer Science (at KTH).
Student projects
Take a sneak peek at one of KTH's student labs: MIDDLA. This is a free space for students to create on their own or within a class.