📘

瑞典皇家理工学院 · 交互媒体技术硕士 硕士

KTH Royal Institute of Technology|Interactive Media Technology。 下面的项目简介、项目特色、入学要求与申请截止均取自该校该项目官网页面;该项目官网未公布学制、学费等结构化参数,缺的项就留空,不拿本校均值顶上。
QS 2027 · 第 82 位
学位 硕士 · 入学 August 2027

📖 项目简介

Interactive media technologies shape many aspects of everyday life. We use interactive media technology to support play, create and maintain social relationships, express ourselves, and coordinate and complete work tasks.

This master's programme equips you with the necessary skills and knowledge to participate in the digital economy. It emphasises developing future designers and engineers in the theories, processes, and techniques central to designing, developing, and evaluating interactive media technologies within society. Throughout the programme, you develop a toolbox of methods to support this work, gain expertise in theoretical perspectives that inform technology design, and learn critical approaches to address the challenges facing our future society and ensure your work positively impacts the world around you.

The programme teaches knowledge and skills from computer science, media technology, human-computer interaction and interaction design. You will take mandatory courses in research methods, foundations in media technology and interaction design, and human perception. These courses provide a broad base of knowledge and skills that you can then deepen by focusing on, for example, user experience, sound and music computing, interaction design, or user-centred software development.

The programme engages with the industry through study visits, guest lectures, and dissertation projects. Recent industrial collaborators in our teaching include Spotify, Scania, Google and Epic Games. For example, one industrial collaborator challenged students to design new ways to use AI and user behaviour data to improve the way digital content is recommended and presented to customers. Students then presented their concepts and received feedback directly from the company. Activities like these help students to build networks with industry in Sweden, understand more about what work looks like in different industries, as well as learn how to improve their design skills.

KTH is one of Europe’s leading environments for interaction design, sound and music computing, and media technology research. Here, you develop strong technical and design skills while learning to apply critical perspectives on technology development and use. The programme has close connections to ongoing research, giving you the opportunity to learn from and interact with leading researchers in these fields.

This is a two year programme (120 ECTS credits) given in English. Graduates are awarded the degree of Master of Science. The programme is given mainly at KTH Campus in Stockholm by the School of Electrical Engineering and Computer Science (at KTH).

Student projects

Take a sneak peek at one of KTH's student labs: MIDDLA. This is a free space for students to create on their own or within a class.

  • Explore more student projects from Interactive Media Technology
以上为瑞典皇家理工学院该项目官网项目页原文(英文),本站未做改写或补写。

📋 项目参数

交互媒体技术硕士

Interactive Media Technology
硕士
入学时间August 2027

📊 申请案例数据分析(2 条)

本站收录瑞典皇家理工学院该项目的录取案例仅 0 条、同方向案例 0 条,均不足 6 条;下表统计的是瑞典皇家理工学院全部 2 条录取案例,只反映该校整体录取水位,不代表这一个项目的要求。样本低于 8 条的维度不出图表 —— 拿 3 条案例画一张「趋势图」是假的。
本科层次海外本科 50% · 985院校 50%
中位数按同制式分别统计(不同 GPA 制式不可合并),样本少于 5 条时只报数量不报中位
华中科技大学 · 电气工程及其自动
985院校GPA 86.03/100雅思 7 · 六级 591
拉彭兰塔-拉赫蒂理工大学 · Electrical Engineering and Automation
海外本科GPA 4.75/5.0

🔗 站内归类方向

该项目已归属站内方向「传媒与传播」,可到该校该方向页看同方向的其他项目与录取案例
学制 / 学费 / 语言要求 / 申请节奏为按国家(地区)通行区间整理的参考值,各校每年均可能调整,最终以院校官网公布为准;本站不提供中介服务。 排名数据:QS 名次来自 QS 官方榜单整理,U.S. News 名次整理自 Ranking Radar 公开数据集(CC-BY-4.0),原始榜单 © U.S. News & World Report。