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岗位信息

招聘岗位
Technical Artist Intern 技术美术实习生(TA Intern)
工作城市
北京
是否笔试
未明确
招聘批次
实习
发布日期
2026-06-12

📋 岗位职责 / 任职要求

【岗位职责】 职位描述 1. AIGC 3D Workflow Development Participate in the design and optimization of AIGC-driven 3D content production workflows. Develop and maintain scripts, plugins, and automation tools for DCC software such as Blender, Maya, 3ds Max, and Houdini, enabling seamless integration between AI-driven pipelines and traditional 3D production workflows. 2. Creator & Developer Ecosystem (3D & Game) Evaluate the quality of AIGC-generated 3D assets and contribute to technical documentation, sample projects, and tutorials. Support 3D creators and game developers in using the product, while continuously improving overall user experience and workflow efficiency. 3. Visual Effects Support Contribute to the development and optimization of material systems, shaders, and rendering effects to improve the visual quality of generated assets, including their appearance in real-time rendering contexts and overall performance characteristics. 1. AIGC 3D 工作流开发 参与 AIGC 3D 内容生产流程的设计与优化,开发和维护等 DCC 工具(如 Blender、Maya、3ds Max、Houdini)的脚本、插件及自动化工具,推动 AI 工作流与传统工作流融合。 2. 开发者生态建设(3D & 游戏方向) 对 AIGC 生成的 3D 资产进行质量评估,编写技术文档、示例项目及教程,支持 3D 创作者和游戏开发者使用产品,并持续优化使用体验。 3. 视觉效果支持 参与材质系统、Shader 和渲染效果的开发与调优,提升资产在实时渲染场景下的视觉表现和运行性能。 【任职要求】 职位要求 1. Currently enrolled undergraduate or graduate student, preferably in Computer Graphics, Digital Media Technology, Animation, Game Design, Computer Science, or related fields; 2. Proficiency in at least one programming language (e.g., Python, C#, C++), with the ability to independently develop DCC scripting tools; 3. Basic understanding of 3D modeling pipelines and asset creation workflows (e.g., polygon topology, UV mapping, texturing, PBR materials); 4. Strong communication and documentation skills, with a sense of responsibility and a proactive learning attitude. 1. 本科及以上学历在读生,计算机图形学、数字媒体技术、动画、游戏设计等相关专业优先; 2. 至少掌握一门编程语言(如 Python、C#、C++),能独立编写 DCC 工具脚本; 3. 对 3D 模型结构与制作流程有基本认知(如多边形拓扑、UV、贴图、PBR 材质等); 4. 具备良好的文档编写与沟通能力,有责任心与主动学习意愿。 Nice to Have 加分项: - Familiarity with fundamental computer graphics and rendering pipeline concepts, including PBR, materials, and shaders; - Experience with 3D engines or toolchains such as Unity or Unreal Engine; - Portfolio or project experience in 3D, game development, or AIGC-related work. - 了解基础图形学与渲染管线概念,熟悉 PBR、材质、Shader 等基础知识; - 了解 Unity、Unreal 等 3D 引擎或工具链; - 有 3D / 游戏 / AIGC 相关项目或作品集。 你能获得什么 - Gain hands-on experience in cutting-edge AIGC × 3D content production, and participate in real product development and delivery. - Work with production-grade DCC toolchains, contributing to the development and maintenance of scripts, plugins, and automation systems, and build practical Technical Artist engineering experience. - Collaborate closely with algorithm, engineering, and art teams in a real-world product environment, improving cross-functional communication and problem-solving skills. - 深入了解 AIGC × 3D 内容生产 的前沿方向,参与实际产品落地。 - 接触真实的 DCC 工具链开发与维护流程,积累工程化TA 经验。 - 与算法、工程与美术团队协作,在真实产品环境中提升跨角色沟通与问题解决能力。

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